Regeneration. The bladen regains 15 hit points at the start of its turn if it has at least 1 hit point and is in dim light or darkness. If the bladen takes radiant damage this trait doesn't function at the start of the bladen's next turn.
Claw Climbing. The bladen can climb difficult surfaces without needing to make an ability checks.
Pack Tactics. The bladen has advantage on attack rolls against a creature if at least one of the bladen's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The bladen makes three attacks, only one of which can be a bite attack.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage. Instead of dealing damage, the bladen can grapple the target (escape DC 14).
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 9 (3d4 + 3) piercing damage plus 7 (2d6) poison damage. The target of this poison damage must succeed on a DC 14 constitution saving throw, or become poisoned until long rest. If the saving throw fails by 5 or more target falls unconscious. The target wakes up if it takes damage or an action is taken to wake them.
Catlike Dodge. When this creature is hit with an attack(that is can see), it can use its reaction to half the damage against itself.
Description
Fierce Companions. Bladens are sometime known to be semi-domesticated by hobgoblins. They will serve hobgoblins as security and in combat.
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