Unarmored Defense. While she is not wearing any armor, Carver's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can use a shield and still gain this benefit (reflected in the stat block).
Danger Sense. Carver has advantage on Dexterity saving throws that she can see, including traps and spells.
Pack Tactics. Carver and her owlbear have advantage on an attack roll against a creature if at least one of them is within 5 feet of the creature and the ally isn't incapacitated.
Rage. Entering a rage is a bonus action. While raging, Carver gains the following benefits if she isn't wearing armor:
- She has advantage on all Strength checks and Strength saving throws.
- When she makes a melee weapon attack using Strength, she gains a (+2) bonus to the damage roll.
- Carver gains resistance to all bludgeoning, piercing, and slashing damage.
Rage lasts for 1 minute. It ends early if Carver is knocked unconscious or if her turn ends and she hasn't attacked a hostile creature since her last turn or taken damage since then. Carver can also end her Rage state on her turn as a bonus action.
Reckless. At the start of her turn, Carver can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.
Scenting Blood. If Carver kills or knocks a creature unconscious, she can use the attack action on another creature within 5 feet of her.
Mercenary Tactics. As a bonus action, Carver can mark a target. Carver and her allies deal an additional 3 (1d6) damage to the target whenever it is hit with a weapon or spell attack. Carver can only mark one target at a time and the effect ends if the creature is killed.
Multiattack. Carver makes three melee attacks.
Spear. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/17/2022 5:01:00 PM
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15
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1
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Coming Soon
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