Medium Or Small Swarm of Tiny beasts, Unaligned
Armor Class 11 Natural Armor
Hit Points 16 (2d10 + 4)
Speed
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +3
Damage Resistances Bludgeoning
Senses Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Heated Skin. Unarmed strike deal 2 damage when completed on the rat

Actions

Action Name. Enter the description for your action.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., # target. Hit:  (1d4 + strength) piercing damage. 

 

Bonus Actions

No Bonus Action

 

Legendary Actions

N/A

Mythic Actions

N/A

Description

The Asure rat has been transformed by it's years of exposure to the Asure environment in the Dwarven catacombs of Readwin. They are three to five times the size of a normal rat, and they don't go down very easily. Their skin is white, and their fur glows a soft blue. Because of it's exposure to magic, it's skin is too hot for a person to touch.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

TheOgQuantavious41

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