Armor Class
18
(natural armor)
Hit Points
67
(7d10 + 28)
Speed
20 ft., Swim 40 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Stealth +2
Senses
Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The turtle can hold its breath for 20 minutes
Withdraw. Instead of moving, the turtle can withdraw into its armored shell. When it does so, it falls prone, it cannot move, it has disadvantage on dexterity saving throws, and it cannot take the bite action. The turtle has an AC of 22 until the start of its next turn
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. On hit, the target is grappled (EDC 14). Until the grapple ends, the target is restrained and the turtle can't bite another target.
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