Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable Objects in that area that aren't being worn or carried, and it destroys the balor's Weapons.
Fire Aura: At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable Objects in the aura that aren't being worn or carried Ignite. A creature that touches the balor or hits it with a melee Attack while within 5 feet of it takes 10 (3d6) fire damage.
Magic Resistance: The balor has advantage on Saving Throws against Spells and other magical Effects.
Reckless Rage:The balor always has advantage on attacks against creatures but creatures always have advantage attacks against it.
Multiattack: The balor makes two attacks: one with its Longsword and one with its whip.
Whip: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (3d8 + 10) slashing damage plus 13 (3d8) lightning damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
Longsword: Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 18 (2d6 + 10) slashing damage plus 10 (3d6) fire damage.If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
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Description
The Balor monstrosity is a huge demonic minator creature.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/17/2022 5:49:06 PM
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0
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1
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5e
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Coming Soon
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