Uncanny resilience. When the drake is hit by an Attack, it can reduce the damage taken by 2d6. (no action required)
Acidic death. if the drake dies, All creatures within 5 feet of it are subjected to the effects of The Drake's Acidic exhaustion poison.
Feeding Frenzy. If an Acid spitter drake is within 15 feet of another, they both have advantage on attack rolls. If the Drake gains this buff, they can use their Frenzied ambush.
Multiattack. the Drake uses it's acid spit once, and it's claws twice. it an sub out it's spit for a Bite.
claws. Melee weapon attack, +8 to hit. 1 target. range: 5 feet. hit: 8 (2d6+1) slashing damage.
Acidic spit. RangedWeapon Attack: +8 to hit, range 30/80 ft., 1 target. Hit: 12 (2d8 + 4) Acid damage. the target Also must make a DC 17 constitution saving throw. Dragons can not benefit from bonuses on this saving throw. on a fail, the Target suffers 1 level of exhaustion and has their Climbing, swimming, burrowing, and flying speed halved. if they are forced to make the save again, and fail, they can't use any speed besides walkinng, which is halved. on the 3rd save. if the target is forced to make it, failing results int them falling prone, not being able to get up, and only being able to crawl. in the case of a dragon, they also cannot use their breath weapon effectively, as it is reduced to have a range of 5 feet and do half damage. if it is a wyrmling, it can't use it's breath weapon. these effects fade after 1d4 short rests or 1d2 long rests.
bite. Melee weapon attack, +8 to hit. range: 5 feet. 1 target. hit: 14 (3d8+4) piercing damage. the target must also make a DC 17 constitution saving throw or suffer the effects of the poison listed in the Acidic spit attack.
Frenzied ambush(1/day) if the Acid spitter drake is benefiting from the Feeding frenzy buff, and they are hidden from those they are in combat with, they can force all enemies within 10 feet of them to make a DC 17 dexterity saving throw or take 8d8 slashing damage and be knocked prone. also roll on the permanent Injuries table to determine what Injuries the Targets gain.
Enter the description for how bonus actions work for your monster here.
Draconic resilience. when subjected to any Dragon's breath weapon, the Acid spitter drake can use their reaction to gain Resistance to that damage type for 1 minute.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A red Dragon is hunting in the forest about 10 miles from it's lair. it sees what looks like a Horse or large deer. It lunges. suddenly, from the corner of it's eye, it sees the same creature moving as fast as lightning, spraying a Glowing green liquid into it's eyes. thats the last thing that dragon ever saw.
Acid spitter drakes are creatures closely related to Wyverns, and therefore true dragons. These creatures Have a very strange prey, Dragons themselves. while a Dragon could Literally crush an Acid spitter drake, These dragon like creatures can spit globs of acid that Burn through a creature's stamina, making them almost as pitiful as an infant. while these creatures usually hunt dragons and their eggs, they never pass up a meal and will eat Any other creatures when they can, including any unfortunate adventurers who get too close.
A Dragon's worst Nightmare.
Dragons have all heard of the Acid spitters, and know the dangers they can cause. some Philosophers theorize that Acid Spitter Drakes are the reason Dragons originally kept their lairs so well guarded, In fear of what might happen to them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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