Medium Aberration, Lawful Evil
Armor Class 15 natural armor
Hit Points 80 (8d10 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
11 (+0)
Skills Perception +5
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Passive Perception 15
Languages Slaad, Telepathy 60 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects

Regeneration. The slaad regains 5 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The slaad makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease similar to chaos phage, but less virulent.  The disease is not capable of converting the humanoid into a slaad like a fertilized blue slaad can, but it prevents the victim from gaining hitpoints and is adapted to cause a 10 foot reduction of movement that permits the slaad to escape.

Monster Tags: Slaad

Judas19

Comments

Posts Quoted:
Reply
Clear All Quotes