Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects
Regeneration. The slaad regains 5 hit points at the start of its turn if it has at least 1 hit point.
Multiattack. The slaad makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease similar to chaos phage, but less virulent. The disease is not capable of converting the humanoid into a slaad like a fertilized blue slaad can, but it prevents the victim from gaining hitpoints and is adapted to cause a 10 foot reduction of movement that permits the slaad to escape.
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