Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Floating limbs. allows for longer range on melee attacks up to 10 to 20 feet on melee attacks
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit:11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Flail
Melee Attack:1d8 bludgeoning damage towards 1 or two enemys if 5 meters within him or each other
Glaive
Melee Attack: 1d10 slashing damage towards one enemy
Greataxe
Melee Attack: 1d12 slashing towards one enemy
Greatsword
Melee Attack: 2d6 slashing towards everyone in melee range
Halberd
Melee Attack: 1d10 slashing damage towards one enemy
Multi Rush Melee
Use up too three weapons at once hits everything in the 5 meter is uses it on the damage is based on the weapons. Weapons that can hit multiple people add 3 feet to the range of the radius of the attack.
Roll a d4 for health regen
starts with advantage on the d4 rolls and as it loses health(50% or lower) it rolls with advantage but if healthy(50% or higher) it has disadvantage on healing
As the monster takes more and more damage it gets angrier and angrier getting more and more powerful as it fights the marks become brighter and brighter allowing it to fighter harder and gain strength while healing(no actual damage buffs)
Counter Attack
takes advantage of situation to launch towards enemy and attack does a disadvantage roll on damage because of the attack
Combat Retreat
while backing up to regain its bearings it uses its arms with weapons to attack doing a damage roll if it hits.
Description
A raging Warforged that carefully selects it's opponents by detecting there personality
Is 8 feet tall and has multiple arm like extensions floating around him the monster has white marks along his body, these marks are giving off a faint light almost like its glowing but your sure your just seeing things. If human the creature would be muscular almost like a calisthenics practicion but a little wider and broader shoulders. The monster is a warforged that seems like it doesn't have a consciousness however has good combat sense. the creature is a warforged with two attached arms however as soon as you enter combat four more arms like attachments with different things being held rise up and float next too him and when attached almost look like a spider because of how the arms are arranged. The creature where's heavy clothing until a accouter where it removes the top and cloak.
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