Large Humanoid (Warforged), Any Chaotic Alignment
Armor Class 14 (hide armor)
Hit Points 115 (9d8 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +6, CON +5
Damage Immunities Acid, Necrotic
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Floating limbs. allows for longer range on melee attacks up to 10 to 20 feet on melee attacks 

 

Actions

 Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit:11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Flail

Melee Attack:1d8 bludgeoning damage towards 1 or two enemys if 5 meters within him or each other 

Glaive

Melee Attack: 1d10 slashing damage towards one enemy

Greataxe 

Melee Attack: 1d12 slashing towards one enemy

Greatsword

Melee Attack: 2d6 slashing towards everyone in melee range

Halberd

Melee Attack: 1d10 slashing damage towards one enemy

Multi Rush Melee

Use up too three weapons at once hits everything in the 5 meter is uses it on the damage is based on the weapons. Weapons that can hit multiple people add 3 feet to the range of the radius of the attack.

Bonus Actions

Roll a d4 for health regen 

starts with advantage on the d4 rolls and as it loses health(50% or lower) it rolls with advantage but if healthy(50% or higher) it has disadvantage on healing

As the monster takes more and more damage it gets angrier and angrier getting more and more powerful as it fights the marks become brighter and brighter allowing it to fighter harder and gain strength while healing(no actual damage buffs)

Reactions

Counter Attack

takes advantage of situation to launch towards enemy and attack does a disadvantage roll on damage because of the attack

Combat Retreat 

while backing up to regain its bearings it uses its arms with weapons to attack doing a damage roll if it hits.

Description

A raging Warforged that carefully selects it's opponents by detecting there personality

Is 8 feet tall and has multiple arm like extensions floating around him the monster has white marks along his body, these marks are giving off a faint light almost like its glowing but your sure your just seeing things. If human the creature would be muscular almost like a calisthenics practicion but a little wider and broader shoulders. The monster is a warforged that seems like it doesn't have a consciousness however has good combat sense. the creature is a warforged with two attached arms however as soon as you enter combat four more arms  like attachments with different things being held rise up and float next too him and when attached almost look like a spider because of how the arms are arranged. The creature where's heavy clothing until a accouter where it removes the top and cloak.

Monster Tags: NPChumanoid

Habitat: ArcticCoastalDesertForestHillMountain

BBBBBBBBBBBBRuh

Comments

Posts Quoted:
Reply
Clear All Quotes