Tiny Beast, Unaligned
Armor Class 13 natural
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 10 ft.
STR
2 (-4)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws DEX +5, CON +3
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Marked for Death. As long as a creature has at least one Poison Mark, it is poisoned and it must make a DC 15 Constitution saving throw each hour, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. Also on a success, the target loses one Poison Mark. A Poison Mark can be removed by the protection from poison spell or similar magic. A creature with 6 or more Poison Marks falls prone at the start and end of each of its turns

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. Also on a failure, the target gains one Poison Mark.

Spit. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: The target must make a DC 13 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one. Also on a failure, the target gains one Poison Mark.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

As tiny as this colorful critter may be, it poses a potentially large threat to any unwary desert wanderer. Despite being a terrible flier, the vulture wurm still prefers to attack and apply its slow-acting, yet fatal poison from a safe distance. Once its victim is marked for death, the snake-like animal backs off and patiently waits for the right moment to attack.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/18/2022 5:33:44 AM
1
0
--
Coming Soon

Monster Tags: pet

aubreyerin16

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