Marked for Death. As long as a creature has at least one Poison Mark, it is poisoned and it must make a DC 15 Constitution saving throw each hour, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. Also on a success, the target loses one Poison Mark. A Poison Mark can be removed by the protection from poison spell or similar magic. A creature with 6 or more Poison Marks falls prone at the start and end of each of its turns
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. Also on a failure, the target gains one Poison Mark.
Spit. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: The target must make a DC 13 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one. Also on a failure, the target gains one Poison Mark.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
As tiny as this colorful critter may be, it poses a potentially large threat to any unwary desert wanderer. Despite being a terrible flier, the vulture wurm still prefers to attack and apply its slow-acting, yet fatal poison from a safe distance. Once its victim is marked for death, the snake-like animal backs off and patiently waits for the right moment to attack.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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6/18/2022 5:33:44 AM
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Coming Soon
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