Flyby. The crawltipede doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Weak Spot. The crawltipede has a large spot on the back of it. Any attacks that strike it somewhere other than the weak spot deal no damage.
Air Tremor. The crawltipede‘s tremorsense can sense tremors within the air.
Multiattack. The crawltipede makes 2 charge attacks and 1 Tail Whip, 3 charge attacks or 2 Tail whip attacks.
Charge. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage plus 10 (2d8 +1) fire damage.
Tail Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., up to 3 targets. Hit: 7 (1d8 +3) slashing damage. All creatures on the ground that are struck by this must make a DC 15 STR save or be knocked prone.
Description
Wrapped in celestial energy, this worm-like creature seems invincible. Having no eyes, it senses vibrations in the air.
Previous Versions
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6/18/2022 7:14:59 AM
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3
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1
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Coming Soon
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