Charge. If the corite moves at least 20 feet straight toward a target and then hits it with a tackle on the same turn, the target takes an extra 15 (3d10). If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Multiattack. The flameskull uses Fire Ray once, tackle once and bite once.
Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 26 (2d10+8) fire damage.
Tackle. Melee Weapon Attack. +5 to hit, reach 5ft., one target. Hit: 24 (4d4 +4) bludgeoning damage. Any creature struck by this must make a DC 18 DEX save. On a failed save, the struck creature is pushed backwards 5ft.
Bite. Melee Weapon Attack. +5 to hit, reach 5ft., one target. Hit: 26 (2d20 +3) piercing damage + 5 damage.
Description
Blazing green flames and mad, echoing laughter surround an undead flameskull. This disembodied skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory.
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