Hold Breath. The crocodrilo can hold its breath for 15 minutes.
Drilling. The crocodrilo has a drill for a snout that it can use to drill through normal rocks and soil.
Swift Swim. Because of the drill on the front of the crocodrilo, it can swim faster than a normal crocodile. It's swimming speed gets raised to 40ft.
Tough Talk. When attempting to hit the drill of the crocodrilo, an extra 3 is added to the ac, making it 15 for the drill.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Drill. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. 1d6 bludgeoning.
Begin Spinning Drill. The crocodrilo can begin spinning the drill on its nose. When the drill is spinning it deals an additional 1d6 piercing damage.
Description
A normal crocodile with an attached drill for a mouth and snout. The drill is usually very sharp, but they make it blunter for zoos. They were created by the dwarves of Bosquille as a way to help with mining and gathering resources in their swamp region.
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