Large Beast, Unaligned
Armor Class 12 (natural armor, drill +3)
Hit Points 19 (3d10 + 3)
Speed 20 ft., Swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2, Survival +5
Damage Vulnerabilities Lightning
Damage Resistances Poison
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocodrilo can hold its breath for 15 minutes.

Drilling. The crocodrilo has a drill for a snout that it can use to drill through normal rocks and soil.

Swift Swim. Because of the drill on the front of the crocodrilo, it can swim faster than a normal crocodile. It's swimming speed gets raised to 40ft.

Tough Talk. When attempting to hit the drill of the crocodrilo, an extra 3 is added to the ac, making it 15 for the drill.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Drill. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. 1d6 bludgeoning.

Bonus Actions

Begin Spinning Drill. The crocodrilo can begin spinning the drill on its nose. When the drill is spinning it deals an additional 1d6 piercing damage.

Description

A normal crocodile with an attached drill for a mouth and snout. The drill is usually very sharp, but they make it blunter for zoos. They were created by the dwarves of Bosquille as a way to help with mining and gathering resources in their swamp region.

Monster Tags: Misc Creature

Habitat: SwampUrban

Conichutle

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