Amphibious. Arryn can breathe air and water. Blood Frenzy. Arryn has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Blood Frenzy. Arryn has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Description
Arryn is a lawful good warrior who fights with a trident. She is a young adult triton who lost a leg in a fight with a shark and now has a magical prosthetic leg carved from whale bone. She has a great respect for sharks and considers herself linked to them. She is usually stoic and serious, though she is just as unfamiliar with the surface world as her sister and still finds herself surprised and sometimes delighted by many aspects of it.
In battle, Arryn will fight until she is reduced to 15 hit points or less, at which point she will fall back.
Personality Trait: I can be harsh on myself, but it’s simply because I am always striving to better myself. I will not accept anything less than my best.
Ideal: Honor and chivalry are the most important traits one can have.
Bond: I would do anything to protect Miriym.
Flaw: I sometimes get too caught up in the thrill of battle. Some may call it a frenzy
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