AGM-240 Sidearm Air to Ground Missiles: After firing 3 times in total 6 times with multi-attack it needs to recharge at the nearest helipad.
AIM-500 Stinger air to air: After firing 3 times in total times it needs to recharge at the nearest helipad.
Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage.
Multiattack: You fire two times with AGM-240 Sidearm Air to Ground Missiles
AGM-240 Sidearm Air to Ground Missiles: Attack: +10 to hit, range 120 ft., 1 target. Hit: 20 (3d8) [Pierce] damage. and it deals double damage against Objects.
AIM-500 Stinger air to air [Lock on]: range: 120., 1 target. Hit: 40 (4d10) If it targets other aircraft it will lock on and it has to make a (Dexterity saving throw of 14) or be hit. If it succeeds the attack misses. and it deals double damage against Aircraft.
Explosive: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 14) or suffer 2d8 fire damage.
Quadrupleattack: Your autocannon rapid-fire four attacks from the orca gunship
M-230 30mm Autocannon: Attack: +2 to hit, range 50 ft., 1 target. Hit: 18 (1d4 + 2) [Pierce] damage. and it deals double damage against Aircraft and Infantry
Fighting aircraft: As a bonus action, it can take the dodge, disengage, or dash action.
Description
The SAAB/Lancaster Lifting Body, Inc. designed the new variant of the Orca based on the "make the tech visible" doctrine of GDI's design. The resulting A-15 Orca is the most advanced attack aircraft in GDI's engineering history. Its armament varies, but is in every way superior to its predecessors, and can be armed with an M230 30mm autocannon with 1200 rounds, Hellfire V rockets, AIM-500 Stinger air to air missiles, AGM-240 Sidearm air-to-ground missiles
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