Large Humanoid, Typically Chaotic Evil
Armor Class 17
Hit Points 80 (8d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, DEX +7, CON +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Frightened
Senses Passive Perception 11
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Uncanny armor. Beatriemoth is unaffected by any non-magical attacks.

Demonically bestowed. All  attacks made by Beatriemoth are considered magical for all purposes.

Uncanny strength. When Beatriemoth rolls for a strength check, she always rolls with advantage (Even if she is under the effects disadvantage from other creatures or effects, Including fatigue, spells, and environment).

 

Demonic berserker. Beatriemoth enters a berserk like state, for 3 turns, lowering her armor AC by 2, while giving her an extra  die of damage to all of her attacks. During the duration she takes half from all incoming attacks excluding psychic damage. If her HP would be knocked out to 0 during this time she is instead put to 1 and gains 1 point of exhaustion as well as is stunned for 1 turn. This ability can only be used 2 times per long rest.

Unstoppable aggression. On the 1st crit of every turn, Beatriemoth will throw out an extra attack right after damage is done.

Actions

Beatriemoth Can make two attacks of one weapon per turn.

 

Berserker sword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 5)  slashing damage.  On a roll of 18 or above, the target must roll a constitution saving throw of D/C save 15 or take bleed 4 damage for 1 d 4  turns.

 

Demonic whip. Ranged Weapon Attack: +5 to hit, range 10 ft., up to 3 targets. Hit: 7 (1d8 + ) slashing damage. This attack can it's an addition to other targets that are within a 5 ft Square around the initial Target. If only 1 target is hit, you can have them roll a dexterity saving throw or  on a failed throw have them be pulled  in front of Beatriemoth. 



Berserker barrage [Fist]. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 6  (1d6 + 3) bludgeoning damage. If a critical role is made for her attack the target is stunned for 1 turn and the damage is also increased by 2.

Reactions

Aggressive Opening. Beatriemoth gains opportunity of attack, even if a creature enters her range of  melee attack 5ft.

 

Description

Enter a general description for your monster here.

BILLYGENIE

Comments

Posts Quoted:
Reply
Clear All Quotes