Spirit call. Allows it to summon one ghoul at a time. this has three charges.
Action Name. Enter the description for your action.
Spirit Blade. Melee Weapon attack: +10 to hit, reach 5 ft, 1 target. Hit: 1d8+3 slashing damage
Triple-shot Bow. Ranged Weapon Attack: +15 to hit, range 60/120 ft, 3 targets. Hit: 3d4+2 piercing damage
Life steal. takes 1d4 hit points from the target and heals the same amount.
no bonus actions
Intimidate. target is paralyzed for 12 seconds
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a 6ft tall armor clad warrior. armor is black in color. Rides a brown mustang horse.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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