Bloody Sacrifice - For every unit that falls in combat. The Chieftain gains/heals 50 health and increases all his damage by +10
Earthen Skin - The Chieftain is immune to all attack doing less then 25 damage due to his tough skin and resistance to all non-magical attacks.
Air Shot - He can redirect any ranged attack away from himself.
Firewall - He can create a 10 foot high firewall around himself for defense.
The Marauder Spear - The Tribe Spear has a +5 to hit and deals 1D10 +2 damage to any creature within 10 feet.
Fists - The Chieftain can assault a target with his fists for 2D6 damage every round.
Marauder Spear - The Spear can also be thrown for 2D20 damage. After 1 round, the Spear will attempt to dislodge it's self from the person or object that it is in dealing another D20 if it is still inside a player. After freeing it's self, it will fly back to the Chieftain at a rate of 5 feet per round dealing 1D10 for any object it pentrates along the way and then taking another additional rod to dislodge it's self.
Description
The Chieftains are immense humanoids with tribal markings and other scars carved into their skin. They carry an almost 7 foot spear with them at all times that is wrapped in a pulsating cloth.
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