Tiberium Regeneration: When within 5ft of a green Tiberium crystal of medium size or larger or 10ft of a blue Tiberium crystal or larger they restore 20 hit points
Critical damage taken: If the cyborgs go to half health they will lose their legs and move at half speed.
Dual Wield Swords: These were attached under the cybernetic arms.
Detected: it would flee the area since it would not gain the upper hand to surprise anyone.
CF-1 Suprise: when it successfully surprises anyone it will do enough damage that the enemy will be at half-hit points. (This depends on the DM this is just a reference nothing else. Just creating cool things. )
Mirage Cloak: This unit is invisible.
Mirage generator: When attacking it can cloak immediately as a bonus action So it needs 1 turn to generate. But when revealed by a Mobile Sensor Array it cannot cloak for 1d4 turns.
Dual Wield Swords: RangedWeapon Attack: +3 to hit, range 80/150 ft., 1 target. Hit: 16 (2d8) [Pierce] damage.
Mirage Cloak: as a bonus action it can cloak, uncloak itself, or look like someone else it has seen before.
Detected: it would flee the area since it would not gain the upper hand to surprise anyone and gain the dash, disengage or dodge action. but only if detected.
Description
CF-1 Was used against everyone in the firestorm crisis, and no one knew what hit them. This unit infiltrates the enemy of CABAL and used its highly advanced mirage cloak device that exists on this earth. But is it really from earth? It could blend into any environment and could look like anyone if it had seen its target once. If it was detected it would flee the area since it would not gain the upper hand to surprise anyone. This unit looks like its first cyborg but had other augmentations to do its job better. Its armament would usually be a Dual wield swords and strike before anyone knew what hit them. If it surprised anyone it will reduce its max Hp to half.
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