Medium Monstrosity, Any Evil Alignment
Armor Class 16 Cybernetics, Elite Infantry
Hit Points 250 (13d8 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
15 (+2)
WIS
10 (+0)
CHA
7 (-2)
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Tiberium Regeneration: When within 5ft of a green Tiberium crystal of medium size or larger or 10ft of a blue Tiberium crystal or larger they restore 20 hit points

Cyborgs Armament: (1d4) 1. High-Power Pulse Rifle Arm, 2. 50mm Vulcan Cannon, 3. Flamethrower, 4. EMP cannon.

Critical damage taken: If the cyborgs go to half health they will lose their legs and move at half speed.

Force Generator: This unit has a forcefield that gives it 50 Temporary Hitpoints, if it's not destroyed within 5 turns it will replenish back to the full 50 Temporary Hit Points.

Actions

Multiattack: If this cyborg has more than 1 armament it will do a multi-attack with both.

Plasma Cannon: RangedWeapon Attack: +10 to hit, range 120/240ft (15 radius ft)., 1 target. Hit: 29 (2d12 + 5) [force] damage. Double damage againt Objects.

High-Power Pulse Rifle: RangedWeapon Attack: +3 to hit, range 80/150 ft., 1 target. Hit: 16 (2d8) [Pierce] damage.

50mm Vulcan Cannon: RangedWeapon Attack: +3 to hit, range 80/150 ft., 1 target. Hit: 24 (3d8) [Pierce] damage. damage. and it deals double damage against light vehicles and infantry

Flamethrower: Attack: +4 to hit, range 60 ft., 1 target. Hit: 16 (2d8) [Fire] damage. 

The flame Hungers: firing everything within 60ft line of the target must make a dexterity saving throw (DC equal to 14) the surface will begin to burn for 2 turns and need to roll 2d8 fire damage

EMP cannon: RangedWeapon Attack: +3 to hit, range 80/150 ft., 1 targets. Hit: 6 (2d6 + 3) [lightning] damage. damage. 

EMP: Upon a hit, everything within 5 ft of the target must make a Constitution saving throw (DC equal to 14) or be stunned for 1 turn [Objects] if its infantry it will take 2d6 [lightning] damage

Description

Our research after the firestorm crisis revealed a "Defender" as a unit of CABAL. In the research, we found it states " When seen in the dark you will see blue orbs all over its body so it will seem like fireflies and not a cyborg-like machine, but in the daylight, it will look like a humanoid but only machine-like. We have found in an alien ship and with that Tech we have plasma weaponry and added to a mini core defender with its force generator it will be resilient like GDI arsenal "

5J0mP0

Comments

Posts Quoted:
Reply
Clear All Quotes