Large Undead, Neutral Evil
Armor Class 15
Hit Points 150 (9d10 + 48)
Speed 30 ft.
STR
22 (+6)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Damage Vulnerabilities Acid, Bludgeoning, Fire
Damage Resistances Cold, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. Creature can make 2 attacks.

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) bludgeoning damage.

Zombie Bite Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 8) Piercing damage. If a Creature is bitten they must make a con saving throw (dc15) or be infected by the necromancers dark magics, all attacks made against the affected creature or at advantage 

Rikimara1

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