Armor Class
15
Hit Points
150
(9d10 + 48)
Speed
30 ft.
STR
22
(+6)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +1
Damage Vulnerabilities
Acid, Bludgeoning, Fire
Damage Resistances
Cold, Slashing
Damage Immunities
Necrotic, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Giant but can't speak
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. Creature can make 2 attacks.
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) bludgeoning damage.
Zombie Bite Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 8) Piercing damage. If a Creature is bitten they must make a con saving throw (dc15) or be infected by the necromancers dark magics, all attacks made against the affected creature or at advantage
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