Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Autumn Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
Avoidance. If the wolf is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Multiattack. The Autumn Wolf makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 11 (2d6+4) slashing damage. If the target is a creature, it must succeed on a DC 15 Charisma saving throw or be teleported up to 15ft. in a direction of the wolf's choosing.
Teleport (Recharge 4-6). The wolf magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the wolf can make one bite attack.
Spiral Shift. When attacked by a creature it can see, the wolf can teleport to a location it can see within 10ft. If it was inside the attacker's melee reach, it cannot leave the attacker's melee reach with this reaction. Any damage the wolf would have taken from the triggering attack is halved.
Description
The fprest-dwelling autumn wolf is as large as a dire wolf but has tabby fur and piercing orange eyes.Fey use these evil creatures as guards and hunting companions, putting the wolves' rapid mobility and trapping power to use against their foes. Autumn wolves communicate with one another using growls and barks, but they speak Common and Sylvan well enough to follow simple conversations.
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