Huge Elemental, Neutral
Armor Class 15
Hit Points 210 (20d12 + 80)
Speed 50 ft.
STR
12 (+1)
DEX
21 (+5)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Ignan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Fire Form. The sentinel can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the sentinel or hits it with a melee attack while within 10 feet of it takes 11 (2d10) fire damage, or 16 (3d10) if flare is active. In addition, the sentinel can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 11 (2d10) fire damage, or 16 (3d10) if flare is active, and catches fire; until someone takes an action to douse the fire, the creature takes 11 (2d10) fire damage, at the start of each of its turns.

Illumination. The sentinel sheds bright light in a 60-foot radius and dim light in an additional 60 feet.

Water Susceptibility. For every 5 feet the sentinel moves in water, or for every gallon of water splashed on it, it takes 5 cold damage.

Actions

Multiattack. The sentinel uses flare if it is available, and makes three touch attacks.

Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (4d6 + 5) fire damage, or 26 (6d6 + 5) if flare is active. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 11 (2d10) fire damage, or 16 (3d10) if flare was active at the time of the attack being made, at the start of each of its turns.

Flare (recharge 4-6). The watcher briefly flares in intensity. until the start of it's next turn, it shed bright light for 90 feet and dim light for an additional 90 feet. additionally, the damage dealt by it's fire form and touch ability increases by half the number of dice (included in the trait and attack).

Description

A raging conflagration given locomotion, the Blazing Sentinel is often summoned by spellcasters as a powerful champion or guardian.

Habitat: Desert

ExternalMonolouge

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