Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Telepathy. The pseudodragon can magically communicate ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Multiattack. Cindermaw makes an attack with his Bite and Claw.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) piercing damage and 3 (1d6) fire damage.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. HIt: 13 (2d4+8) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 21 (3d8 + 8) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Dragon Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
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