Absorption. The Amalgam can absorb the body of other dragons that it has killed or found dead. Once absorbed the Amalgam gains the following benefits based on the age of the dragon it absorbs wyrmling - +25HP, young - +50HP, adult - +100HP +1AC, ancient - +150HP +2AC . The Amalgam also gains the damage immunities and the breath weapon of each dragon it absorbs.
Multi Breath. Each of the different breath attacks have there own cooldown, but the Amalgam must take 1 round between each breath attack.
Legendary Resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.
Multi Attack. The Amalgam makes 1 bite, 2 claw, and 1 tail attack
Bite Attack. + 18 to hit, reach 15 ft., 1 target. Hit: 25 (2d12 + 12) piercing damage plus (4d6) necrotic damage.
Claw Attack. +18 to hit, reach 10 ft., 1 target. hit: 21 (2d8 +12) slashing damage.
Tail Attack. +18 to hit, reach 20 ft., 1 target. hit: 23 (2d10 + 12) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Attack (Recharge 5-6). The dragon exhales it's breath in a 120-foot cone, each creature in the cone must succeed a DC 25 Dexterity or Constitution saving throw (depending on the breath attack chosen) taking 65 (10d12) damage (depending on the breath attack chosen)
The dragon can only take a bonus action after using it's breath weapon.
Pin. 1 creature within 10ft of the dragon must succeed on a 23 Strength saving throw or be pinned under the dragons claw for 1 round. A creature pinned this way is considered grappled and may repeat the the saving throw on there turn as an action.
Gust Jump. When a creature misses an attack against the dragon it can leap into the air, moving up to 15 ft., with a powerful flap of its wings. The gust preventing creatures from taking an opportunity attack.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Threatening glare. The dragon stares at 1 creature filling them with fear. The creature must succeed a DC 23 Wisdom saving throw or be considered stunned for 1 round.
Tail Sweep. The dragon makes a tail attack against all creatures within range.
Wind Gust (2 Actions). The dragon flaps its wings causing a strong gust of wind within 15ft. All creatures within this range must succeed on a 24 Strength saving throw or be pushed back to the edge of the 15ft range and be nocked prone. The dragon can then fly up to half its flying speed.
The dragon has 1 mythic action and can only use it once below half health, and only after another creatures turn.
Multi Attack (Recharge 4-6). The dragon takes a multi attack.
Description
The Amalgam dragon was once a lich who fell to his own desire for power. After many experiments of attempting to imbue his body with the power of dragons he lost his mind and arcane abilities. Gradually turning into a mass of different dragon parts, and over time taking the form of a decaying dragon himself. The smell of rotting flesh fills the air within 300ft of the dragon at all times, accompanied by a shiver being sent down the spine of any creature within that range.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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