Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Volley. It can be used up to 2 times.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Volley. Multiple archers launch a volley of arrows in a target area 150ft. All creatures in a 20ft radious must make a 10 Dexterity saving throw. On a failed save, the creature takes a (3d8 + 1) piercing damage, and half that on a success.
Description
Archers were usually unarmoured, and were typically peasants or townsmen rather than nobles or men-at-arms. and were
They are occupying 3+ squares of feet.
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