Medium Swarm of Medium humanoids, Unaligned
Armor Class 10 (leather)
Hit Points 90 (13d8 + 3)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
9 (-1)
Skills Acrobatics +5, Stealth +4
Senses Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Volley. It can be used up to 2 times.

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Volley. Multiple archers launch a volley of arrows in a target area 150ft. All creatures in a 20ft radious must make a 10 Dexterity saving throw. On a failed save, the creature takes a (3d8 + 1) piercing damage, and half that on a success.

Description

Archers were usually unarmoured, and were typically peasants or townsmen rather than nobles or men-at-arms. and were

They are occupying 3+ squares of feet.

Monster Tags: humanoid

Habitat: DesertForestGrasslandHillUnderdark

HazeKetchup

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