Swarm. A swarm can occupy anoder creature's space and vice versa, the swarm can move througth any opening large enought for a medium humanoid. the swarm can't regain hit points or gain temporary hit points
Scimitar. Melee Weapon Attack: +8 to hit (-1 for each 7 hit points lost) , reach 5 ft.,up to 8 targets. Hit: 36 (8d6 + 8) slashing damage (-1d6+1 for each 7 hit points lost).
Light Crossbow. Ranged Weapon Attack: +8 to hit, range 80 ft./320 ft., up to 8 targets. Hit: 44 (8d8 + 8) piercing damage (-1d8+1 for each 7 hit points lost).
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
A band is made of 8 bandits
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