Large Swarm of Medium humanoids, Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 56 (2d4 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Grappled, Restrained
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swarm. A swarm can occupy anoder creature's space and vice versa, the swarm can move througth any opening large enought for a medium humanoid. the swarm can't regain hit points or gain temporary hit points

Actions

Scimitar. Melee Weapon Attack: +8 to hit (-1 for each 7 hit points lost) , reach 5 ft.,up to 8 targets. Hit: 36 (8d6 + 8) slashing damage (-1d6+1 for each 7 hit points lost).

Light Crossbow. Ranged Weapon Attack: +8 to hit, range 80 ft./320 ft., up to 8 targets. Hit: 44 (8d8 + 8) piercing damage (-1d8+1 for each 7 hit points lost).

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

A band is made of 8 bandits

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Ponch0MX

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