Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (studded leather)
Hit Points 103 (15d8 + 36)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws WIS +6, CHA +9
Skills Arcana +5, Deception +9, Intimidation +9, Religion +5
Damage Resistances Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Passive Perception 12
Languages Any two languages (one of which is usually Abyssal or Infernal)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 17), requiring no material components:
At will: alter self, false life, invisibility, levitate (self only), mage armor (self only);
1/day each: compulsion, danse macabre, finger of death

Spellcasting. The warlock is a 17-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The warlock has following warlock spells prepared:
Cantrips (at will): chill touch, eldritch blast, green flame blade, infestation, spare the dying, toll the dead
1st–5th level (4 5th-level slots): aura of life, blindness/deafness, cause fear, contagion, death wardfeign death,  legend lore, silence, speak with dead, vampiric touch

Defy Death (Recharges after a Short or Long Rest). The warlock can give itself vitality when it cheats death or when it helps someone else cheat it. It can regain 1d8+3 hit points when it succeeds on a death saving throw or when it stabilizes a creature with spare the dying

Actions

Lifedrinker Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, plus 5 necrotic damage.

Description

Warlocks of the Undying forge pacts with beings of necromantic power and ghastly energy. These dark powers might be ancient archliches, bone devils or night hag grandmothers, or the Demon Prince Orcus. These warlocks tend towards a commitment to their patron, with few willing or able to fight against the dark forces granting them magical abilities. They also tend towards a more martial, "hands-on" approach than their warlock-kin, meaning they tend to wear some armor and carry a pact weapon.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

matthall2189

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