Medium Humanoid, Any Alignment
Armor Class 19 (half plate, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CHA +4
Skills Athletics +5, Intimidation +4
Senses Passive Perception 11
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The Martial Captain has advantage on saving throws against being frightened.

Loyalty. The Martial Captain has advantage on saving throws against spell effects that turn it against its allies.

Actions

Multiattack. The Battalion Captain makes three longsword or two javelin attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 6 (1d10+3) slashing damage if used with two hands.

Javelin. Melee or Ranged Weapon Attack: +5  to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Leadership (Recharges after a Short or Long rest). For 1 minute, the Battalion Captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated.

Reactions

Parry. The Battalion Captain adds +2 AC against an attack that would normally hit it. To do so, the Captain must see the attacker and be wielding a melee weapon.

Description

A Battalion Captain commands a battalion of 300-1000 soldiers, containing several companies and platoons.

KomarTheHoemar

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