Brave. The Martial Captain has advantage on saving throws against being frightened.
Loyalty. The Martial Captain has advantage on saving throws against spell effects that turn it against its allies.
Multiattack. The Battalion Captain makes three longsword or two javelin attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 6 (1d10+3) slashing damage if used with two hands.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.
Leadership (Recharges after a Short or Long rest). For 1 minute, the Battalion Captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated.
Parry. The Battalion Captain adds +2 AC against an attack that would normally hit it. To do so, the Captain must see the attacker and be wielding a melee weapon.
Description
A Battalion Captain commands a battalion of 300-1000 soldiers, containing several companies and platoons.
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