Gargantuan unknown, Neutral Good
Armor Class 26 Natural armour
Hit Points 1150 (256d20)
Speed 60 ft.
STR
23 (+6)
DEX
18 (+4)
CON
27 (+8)
INT
28 (+9)
WIS
30 (+10)
CHA
17 (+3)
Saving Throws STR +15, DEX +13, CON +17, INT +18, WIS +19, CHA +12
Damage Immunities Cold
Condition Immunities Charmed, Grappled
Senses Darkvision 120ft, Passive Perception 12
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Frostbitten Aura. A cold aura surrounds the Boreal Warden in a 100ft radius. On a failed save, a it does 11 (2d10) cold damage or half as much on a successful one. This effect also gives the effects of the slow spell (same mechanics to dispel it) and gives disadvantage on rolls whilst in this area no matter what.

Warden’s Rage. Once below half health, the Boreal Warden’s damage output is increased by 10 (1d20) until it is above half health, the creature also heals by 10 (1d20) health each of its turns until above three quarters of its health.

Telepathic Communication. This creature can communicate in any language through telepathy with a creature within a 150ft radius surrounding it.

Actions

Multiattack. The Boreal Warden may make two attacks, one with its crushing stomp and one with its head-but.

Head-butt. Melee Weapon Attack: +11 to hit, reach 30ft., one target. Hit: 39 (6d10 + 6) bludgeoning damage. 

Crushing Stomp. Melee Weapon Attack: +11 to hit, range 20ft., 10ft radius all targets in the radius. Hit: 50 (8d10 + 6) bludgeoning damage.

Legendary Actions

The Boreal Warden can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Boreal Warden regains spent legendary actions at the start of its turn.

Legendary Resistance (1/5 Actions). If this creature fails a a saving throw, it can choose to succeed.

Grand Majesty (3/5 Actions). The Boreal Warden chooses up to four targets. On these creatures’ next turns they have disadvantage on rolls.

Mythic Actions

The Boreal Warden can use this action once per day.

Summon Creature. The Boreal Warden can summon a creature of its choice (from the list below) to defend it. This creature is immune to the Warden’s Frostbitten Presence.

Qurugosk, Sliernok, Varskela, Jotunhel, Tundrik or Yohsog.

Description

The Boreal Warden is a titanic, quadrupedal creature with a similar but frail build compared to that of the Lmakosaurodon. It does not seem to possess flesh in some areas with bone-like structures for its legs. It appears to have a beak for a mouth, the head resembling an owl. It sports several large head feathers resembling that of Native American war bonnets. It also has a cloak over its back, draping onto its tail. Bioluminescent bulb-like shards resembling Christmas lights are found floating all around its body, mainly at the base of the tail and the sides of the creature, while feathers are found on its face and its back, arranged by size. Lastly, large chunks of ice (sometimes floating) are located on its neck, belly, and back. Its color palette consists of grays, cyans, dark blues and blue-grays. Floating above its beak is the Boreal Warden's signature feathery Warden mask.

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2022 10:43:19 AM
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6/20/2022 8:15:47 AM
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Habitat: Mountain

Gebin

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