Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (3d4 +1d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Reach into calamity. Ranged magic attack, immediate hit. Reaches 30 ft, one target: (1d12 + 2d8 + 2d6 + 5). Costs two legendary action points and an action to turn back. The user drops into this cavity in the ground and then comes out as a horned demon that blasts a crimson bullet.
Description
This wolf is a silver grey with red eyes and sharp paws, his teeth are razor sharp. His demon form is this blurry tall humanoid figure with red armour with spike protruding from it.
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