Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Draining Presence. If a creature within 30 feet of the giant regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the giant gains the other half.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Curse of Suffering. When a creature within 30 feet of the giant regains hit points from a spell or a magical effect, the giant can use its reaction to cause the creature to take an amount of damage equal to the amount of hit points it should have healed.
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