Huge Giant, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 149 (13d12 + 65)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +5, CON +8, WIS +4
Skills Athletics +12, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Draining Presence. If a creature within 30 feet of the giant regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the giant gains the other half.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Reactions

Curse of Suffering. When a creature within 30 feet of the giant regains hit points from a spell or a magical effect, the giant can use its reaction to cause the creature to take an amount of damage equal to the amount of hit points it should have healed.

Habitat: HillMountainUnderdark

Maerdy_Marauders

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