Medium Beast, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 40 ft.
STR
19 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5, CON +5
Damage Resistances Necrotic
Senses Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The alpha can make two ram attacks when using the Attack action.

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Teleport (2 charges, regains 1 charge on 4–6). The goat magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the goat can make one ram attack. If attacking after the teleport, the attack has Advantage. The distance traveled during the teleport does not count towards the movement requirement for its charge ability, but if the movement requirement was satisfied before the teleport, the subsequent ram attack (with advantage) does count.

Reactions

Blink away. If the Blink Goat would be hit by an attack, it can use its reaction to instead teleport away in a random cardinal direction as far as it can to an unoccupied space up to 40 feet away. The Blink Goat must have a Teleport charge available in order to do so, and teleporting in this way expends it.

Description

The alpha is a stronger, fiercer variant of the common blink goat. Slightly larger and with more intricate horns than the other members of its herd, it's always ahead of the herd in both offense and defense. A hunting pack which lost its alpha might be intimidated into fleeing, but as long as the alpha stands they'll fight to the last.

Monster Tags: Misc Creature

Habitat: HillMountain

DaFluid

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