Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The Arcane Archaeologist is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +7 to hit with spell attacks).
The Arcane Archaeologist can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, mold earth, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, comprehend languages, protection from evil and good
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, speak with dead, lightning bolt
4th level (3 slots): resilient sphere, divination, fabricate
5th level (3 slots): cone of cold, scrying, wall of force
*The Arcane Archaeologist casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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