Large Ooze, Any Chaotic Alignment
Armor Class 16 Natural Armor
Hit Points 120 (2d10)
Speed 15 ft.
STR
15 (+2)
DEX
14 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws CHA +7
Damage Resistances All
Condition Immunities Charmed
Senses Passive Perception 10
Languages All
Challenge 1 (200 XP)
Proficiency Bonus +2

Figment. The Echo is resistent to all damage except Fae Magic. (Neverland-specific)

Conflicted. If no enemies are within 5ft. at the start of its turn, the Echo will move toward a random enemy regardless of distance, on their next turn.

Innate Spellcasting. The Echo's spellcasting modifier is Charisma and can innately cast the following spells.

Thunderclap, Fear, Shatter

Actions

Multi-Attack. The Echo makes two slam attacks on it's turn.

Slam. Melee Weapon Attack: +2 to hit, reach 10ft., one target. Hit 6 (1d8 + 2)

Memory Purge. The Echo can no longer hold all these memories, and expells them full-force in a wave of incoherent goo at the nearest enemy. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 11 (1d12 + 5)

Description

The Echo

In Neverland, memories can be bartered with the Fae or the Merfolk, but sometimes they are simply Lost. Memories that are Lost are not gone. Sometimes, they are collected by The Echo. It is a pale blue, amorphous blob that grows underneath the Hangman's Tree, collecting Lost memories due to it's sticky nature. When it is small, it is docile and will not react even when attacked. However, once it becomes Large, The Echo will become overburdened and will roam Neverland in an attempt to rid itself of the excess, attacking at random in its distress.

Harmless Fella When the Echo reaches zero hit points, the ooze of memories will scatter, hopefully finding their way back to the minds that lost them. They leave behind a tiny, sticky little goo; roughly the size and shape of a softball, with two wiggling limbs and a hapless smile. He is harmless, and cannot do much. If left unattended, The Echo will eventually gather more memories and grow to uncomfortable size again. It is not his fault. He is just so sticky. You cannot kill the Echo. Why would you want to? He's just a little sticky guy.

Superdillin

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