Medium Humanoid, Any Good Alignment
Armor Class 12
Hit Points 6 (1d6)
Speed
STR
9 (-1)
DEX
11 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws INT +3, WIS +4
Skills History +2, Insight +2, Nature +3
Damage Resistances Poison, Radiant
Damage Immunities Psychic
Senses Darkvision, Passive Perception 14
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Goddess Favour. Any rolls pertinent to spellcasting have a permanent +1.

Spellcasting. The Disciple is a 2nd level spellcaster. Its spellcasting ability is 12 (spell save DC 11, +1 to hit with spell attacks). The Disciple] has following Cleric spells prepared:
Cantrips (at will): Guidance, Sacred Flame
1st level (3 slots): Protection From Evil, Healing Word, Inflict Wounds

Actions

Pray. The Disciple will pray to Freya for strength, and upon succeeding a DC 13 Wisdom Check, will heal 1d6 hit points. They can do this once per long rest.

Staff Swing. Quarterstaff: +2 to hit, reach 1 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage. 

Staff Throw. Quarterstaff: +1 to hit, range 10/30 ft., 1 target. Hit: 6 (1d6 + 2) piercing damage.

Reactions

Outburst. Upon hearing negative things about their beliefs, they will enter a rage, adding a +2 to damage output for 1d3 turns. Deception DC Check of 13 to see if this affects them.

Breakdown. Upon hearing positive things about their beliefs, they will become teared up and gain a -2 to attack rolls for 1d3 turns. Deception DC Check of 13 to see if this affects them.

Description

They are the devout followers and practicers of the god Freya's word. They are constantly draped in robes that hide their appearance. While still not versed in the word of their lord, they have basic knowledge of clerical magic.

DundGrag

Comments

Posts Quoted:
Reply
Clear All Quotes