Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
7 (-2)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the corpseling to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpseling drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

 

Reactions

Reactions are slow and jerky at first but the longer the fight draws on the better control the corpseling has over the body.

Description

Corpselings are malevolent spirits that take over recently deceased bodies. Usually they are found lurking where disasters will occur or they can be bound to a master. Corpselings move with a jerky, uneven gait. They are clad in the apparel they wore when taken over, and carry the stench of death.

Habitat: Urban

ElahnaClaire

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