Medium Humanoid, Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 32 (6d6 + 6)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
18 (+4)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws INT +8, WIS +4
Skills Arcana +7, History +7, Perception +3
Senses Darkvision 60ft, Passive Perception 13
Languages Abyssal, Celestial, Common, Elvish, Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance. You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Benign Transportation. (Not currently available due to being blind) You can use your action to teleport up to 30 ft. to an unoccupied space that you can see, or you can choose to swap places with a Small or Medium willing creature within range. Once you use this feature, you can’t use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.

Minor Conjuration. (Not currently available due to being blind) You can use your action to conjure up an inanimate object (no larger than 3 ft. on a side and no more than 10 lb.) in your hand or in an unoccupied space that you can see within 10 ft. of you. The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.

Arcane Recovery. Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Aravashnial has the following wizard spells prepared:

*These spells are available whilst he is blind

Cantrips (at will): acid splash, dancing lights*, infestation, mage hand*, poison spray

1st level (4 slots): detect magic*, mage armor*, protection from evil and good*, shield*, sleep*

2nd level (3 slots): acid arrow*, flaming sphere*, levitate

3rd level (3 slots): counterspell*, magic circle

Actions

Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Monster Tags: NPC

Habitat: Urban

Nikkimouse02

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