Small unknown, Typically Lawful Good
Armor Class 13 Natural Armor
Hit Points 67 (15d6 + 15)
Speed 40 ft.
STR
11 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws CON +3, CHA +3
Skills Perception +0, Survival +0
Senses Passive Perception 13
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cure Liqueur 3/day. As a bonus action, Labramon begins to howl and up to 6 creatures of its choice that it can see within 60 feet regain hit points equal to 4 (1d4 + 2).

Keen Hearing and Smell. Labramon has advantage on Wisdom (Perception) checks that rely on hearing or smell.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [piercing] damage. 

Retriever Bark. Ranged Weapon Attack: +4 to hit, range 30/60 ft., 1 target. Hit: 11 (2d8 + 2) [slashing] damage. Labramon lets out an eardrum-piercing bark that causes lacerations on their target. 

Description

Labramon is a Beast Digimon, resembling a real canine. It is extremely loyal to its Tamer, treating their protection as its duty. Labramon's special ability, Cure Liqueur, allows it to heal the injuries and cure the illness of its allies. Through the use of its special ability, Retriever Bark generates a hyper-oscillation with an intense bark.

DnDamian

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