Magic Resistance. Cordula has advantage on saving throws against spells and other magical effects.
Multiattack. Cordula makes three Wisp or Vine attacks. It can replace one attack with a use of Spellcasting.
Wisp. Melee or Ranged Spell Attack: +9 to hit, range 120 ft. or reach 5 ft., one target. Hit: 26 (6d6 + 5) fire damage, and the target is blinded until the start of Cordula's next turn.
Vine. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must make a DC 17 Strength saving throw or be restrained. The target can repeat the saving throw at the end of each of its turns, ending the condition on a success.
Spellcasting. Cordula casts one of the following druid spells, using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
At will: beast sense, entangle, speak with animals
3/day each: animal messenger, faerie fire, guardian of nature, tree stride
1/day each: commune with nature (as an action), plane shift
Change Shape (2/Day). Cordula magically transforms into a Beast or an Elemental with a challenge rating of 6 or less and can remain in that form for up to 9 hours. Cordula can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Cordula reverts to her true form if she dies or falls unconscious. Cordula can revert to her true form using a bonus action.
While in a new form, the Cordula’s stat block is replaced by the stat block of that form, except she keeps her current hit points, her hit point maximum, this bonus action, her languages and ability to speak, and her Spellcasting action.
The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.
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