Large Monstrosity (Demon), Lawful Evil
Armor Class 16 Natural
Hit Points 126 (2d8)
Speed
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
18 (+4)
CHA
10 (+0)
Senses Passive Perception 18
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting.  wichbolt

Actions

Action Name. Enter the description for your action.

Action Melee Attack. slam 5ft 3d8 bludgeoning damage

Action Ranged Attack. Hypnotize (25/65)ft lets oponnent take control of target oponnent

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ima_happy

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