Medium Humanoid (Half-Elf), Chaotic Evil
Armor Class 14 (17 with mage armor)
Hit Points 21 (3d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws WIS +2, CHA +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Common, Elvish, Giant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits
Investment of the Chain Master

Delaria has a quasit familiar and has imbued it with a measure of her eldritch power, granting the creature the following benefits:

- The quasit gains a flying speed of 40 ft.

- The quasit's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.

- If the quasit forces a creature to make a saving throw, it's spell save DC is 13.

Pact of the Chain

Delaria's familiar is a quasit, and when she takes the Attack action, she can forgo one of her own attacks to allow her familiar to make one attack with its reaction.

Voice of the Chain Master

Delaria can communicate telepathically with her quasit, perceive through its senses, and speak through it in her own voice as long as they are on the same plane of existence.

 
Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Eldritch Blast. A beam of crackling energy streaks toward a creature within range.  Make a ranged spell attack against the target.  +5 to hit, range 120 ft., one target. Hit: 5 (1d10) force damage.

Shadow Blade. (When Cast) Melee Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 11 (2d8 + 3) psychic damage.

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (Modifier 3, Spell Attack 5-6, Save DC 15):

At will: eldritch blast, minor illusion

2 Level Two Spell Slots per day: distort value, find familiar, invisibility, mirror image, shadow blade

Bonus Actions

 Investment of the Chain Master
- As a bonus action, Delaria can command the quasit to take the Attack action.

Reactions
Eldritch Invocations: Investment of the Chain Master: 1 Reaction

- When the quasit takes damage, you can use Delaria's reaction to grant it resistance against that damage.

 
Legendary Actions

While not technically Legendary she does have some more tricks.

 

  • Tactical Control Wand (attunement)

+1 Spell Save DC
Advantage to maintain concentration on spells

  • Illusionist Duster (attunement)

The leather duster has 3 charges. and it gets 1d4 charges back at dusk.
1 charge to change the shape and material of the Duster to match the wearer’s desire. It can look like any clothing or costume item, not armor.
When in this form the duster appears ethereal when detect magic is cast and it does not work properly in an anti-magic field.

AC = 11 + (cha or int)

+1 to Spell Attacks and Spell Save DC for Illusion Magic

Can cast Mage Armor at the cost of 2 charges. The duster then returns to Duster form. AC = 14 + (cha or int)

Description

Delaria the merchant owns and runs Delaria’s. She is a stunningly beautiful half-elf of 5’4” with radiant blonde hair and alabaster skin. When the party enters her shop, the second-largest in town, they see her sitting on a stool behind a counter near the front of the shop. She is wearing a jewel tone blue silk housedress under a thick red kimono with black-spotted patterns. She is casually playing the concertina and singing a somber tune.

Delaria’s was recently the only failing business in Brandborough, but that has changed in the last couple of weeks.

Lair and Lair Actions

Once a day Delaria can close all of the doors and windows in her shop and cast arcane lock on them with a word. She can do this at any time out of combat or on initiative count 20.5 when in combat. The doors and windows get 50hp and the DC to pick the locks is 20. Casting thunderwave or knock will allow the players to pass.

Monster Tags: humanoidHuman

Habitat: Urban

NicksGameGrotto

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