Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Ward of Darkness. The Cultist can roll percentage when attacked if they get above 50% they can ignore the attack if they get above 90% the attacker is hit instead however, if they get bellow a 20% they take double damage.
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