Medium Monstrosity (Warlock), Lawful Evil
Armor Class 15 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws CON +7, CHA +6
Skills Deception +5, Insight +4, Perception +4, Persuasion +5, Stealth +5
Senses Darkvision 120 ft., whether darkness is magical or nonmagical., Passive Perception 14
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Gummifying Gaze. When a creature that can see Britesor's eyes starts its turn within 30 feet of her, Britesor can force it to make a DC 14 Constitution saving throw if she is not incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to a gummy version of themself and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The gummy petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see Britesor until the start of its next turn, when it can avert its eyes again. If the creature looks at her in the meantime, it must immediately make the save.

If Britesor sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is affected by her own gaze.

Spellcasting. Britesor is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Britesor has the following sorcerer spells prepared:

Cantrips (at will): 4 Thunderclap, Blade Ward, Chill Touch, Eldritch Blast
5th level (2 slots): Far Step, Control Water

Ascendant Step. She can cast levitate on herself at will, without expending a spell slot or material components.

One with Shadows. When she is in an area of dim light or darkness, she can use her action to become invisible until she moves or takes an action or a reaction.

Thirsting Blade. Britesor can attack with her pact weapon, a whip, twice whenever she takes the attack action on her turn. 

Actions

Multiattack. Britesor makes either three melee attacks--one with her gummy worm hair and two with her whip--or two spell attacks.

Gummy Worm Hair. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.

Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5 (1d4 +3) slashing damage.

Bonus Actions

Tentacle of the Deep. Britesor can magically summon a spectral tentacle that strikes at her foes.

  • As a bonus action, Britesor creates a 10-foot-long tentacle at a point she can see within 60 feet of her. The tentacle lasts for 1 minute or until she uses this feature to create another tentacle. When she creates the tentacle, she can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of her next turn.
  • As a bonus action, she can move the tentacle up to 30 feet and repeat the attack. She can summon the tentacle a number of times equal to her proficiency bonus.

Guardian Coil. When Britesor or a creature she can see takes damage while within 10 feet of the Tentacle of the Deep, she can use her reaction to choose one of those creatures and reduce the damage to that creature by 2d8.

Grasping Tentacles. Britesor can cast the spell Evard's Black Tentacles once without using a spell slot. Whenever she casts this spell, Trolli's magic grants her 10 temporary hit points. Moreover, damage can't break her concentration on this spell.

Description

The first and most loyal warlock who entered into a pact with Trolli of the Deep. Over years of serving the creature, Britesor developed a form reflective of her patron: gummy worm hair and translucent green skin. She serves as Trolli's eyes, ears, and hands on land, reporting back the doings of Candyland's inhabitants. And in the meantime, she gummifies all those who gaze upon her, turning creatures into gummy monuments to her power.

Lair and Lair Actions

When fighting inside her lair in the Caramel Coves, Britesor can invoke ambient magic to take lair actions. On initiative count 20 (losing initiative ties), she takes a lair action to cause one of the following effects:

  • High Tide: Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked prone. The aboleth can’t use this lair action again until it has used a different one.)
  • Wave of Emotion: Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take 7 (2d6) psychic damage. The aboleth can’t use this lair action again until it has used a different one.
  • Dark of the Deep: Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Regional Effects

The area surrounding her lair is warped by Britesor's presence, which creates one or more of the following effects:

  • Underground surfaces within 1 mile of Britesor's lair are slimy and wet and are difficult terrain.
  • Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the aboleth that drink such water vomit it within minutes.
  • Open flames of a nonmagical nature are extinguished within 1 mile of Britesor's lair. Torches and campfires refuse to burn, but closed lanterns are unaffected.

If Britesor dies, these effects fade over the course of 3d10 days. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2022 1:48:32 AM
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Monster Tags: NPCmonstrosity

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