Charge. If the ostrich moves at least 20 ft straight toward a target and then hits it with a Ram or Lance attack on the same turn, the target takes an extra 5 (1d5+2) Bludgeoning damage. If the target is a creature, it must first succeed on a DC 13 strength saving throw or be knocked prone.
Mount. Can carry medium or smaller sized creatures on its back, when carrying a medium creature its speed decreases to 35 ft.
Swift Footed. Can dash or disengage as a bonus action if not encumbered by a medium rider or a heavy load.
Talon. Melee Attack: +4 to hit, reach 5ft, one target, Hit 6(1d8+2) slashing damage.
Ram attack. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: 5 (1d6+2) Bludgeoning damage.
Rider Lance Attack. Melee Attack. +4 to hit, reach 10ft, one target. Hit 8(1d12+2) damage. Must have a rider armed with a Lance.
Rider Bow attack. RangedWeapon Attack: +4 to hit, range 60/120 ft., 1 target. Hit: 5 (1d6 +2) [Piercing damage. Must have a rider armed with a shortbow.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Armored Ostrich is maintained by the group of halfling wanderers. The large Ostrich is strong enough to carry the Medium sized, armored combatants.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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