Medium Humanoid, Chaotic Evil
Armor Class 13 Leather Armor
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
17 (+3)
Skills Arcana +5, Deception +6, Religion +5
Senses Passive Perception 13
Languages Common, Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (1/Day). If Chamdar fails a saving throw, he can choose to suceed instead.

Pact Magic. Chamdar's pact spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:
Cantrips (at will): Blade Ward, Chill Touch,  Eldritch Blast
Spells (2/day): Animate Dead, Hex, Ray of Sickness, Speak with Dead, Vampiric Touch

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. 

Legendary Actions

Chamdar can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Chamdar regains spent legendary actions at the start of his turn.

Cantrip. Chamdar casts a cantrip.

Call Minions (Costs 2 Actions). Chamdar calls to the bones strewn about his floor and summons 1d4 skeleton minions. 

Description

Chamdar is warlock from the Shadowfell. He came to the Material Plane through a Dark Mirror, which acts as a portal between the two worlds. He is overconfident and selfish. He uses no human servants and instead calls upon undead servants. Chamdar acts powerful due to his magic, but if he is brought below 1/4th HP (24) he will flee through the Dark Mirror. 

Jake4XIII

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