Legendary Resistance (1/Day). If Chamdar fails a saving throw, he can choose to suceed instead.
Pact Magic. Chamdar's pact spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:
Cantrips (at will): Blade Ward, Chill Touch, Eldritch Blast
Spells (2/day): Animate Dead, Hex, Ray of Sickness, Speak with Dead, Vampiric Touch
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Chamdar can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Chamdar regains spent legendary actions at the start of his turn.
Cantrip. Chamdar casts a cantrip.
Call Minions (Costs 2 Actions). Chamdar calls to the bones strewn about his floor and summons 1d4 skeleton minions.
Description
Chamdar is warlock from the Shadowfell. He came to the Material Plane through a Dark Mirror, which acts as a portal between the two worlds. He is overconfident and selfish. He uses no human servants and instead calls upon undead servants. Chamdar acts powerful due to his magic, but if he is brought below 1/4th HP (24) he will flee through the Dark Mirror.
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