Medium Undead, Neutral Evil
Armor Class 12 Hide armor
Hit Points 42 (6d8 + 18)
Speed 20 ft.
STR
17 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Actions

Longsword +1. +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage.

Javelin. +3 to hit, reach 5 ft or 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: UnderdarkUrban

Thaedrin