Armor Class
12
Hide armor
Hit Points
42
(6d8 + 18)
Speed
20 ft.
STR
17
(+3)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Actions
Longsword +1. +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage.
Javelin. +3 to hit, reach 5 ft or 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.