Large Fiend, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 170 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws INT +8, WIS +7, CHA +10
Skills Arcana +9, Deception +9, History +13, Insight +6, Nature +9, Perception +6, Persuasion +15, Stealth +6
Damage Vulnerabilities Force, Thunder
Damage Resistances Cold, Fire, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Acid, Poison, Psychic
Condition Immunities Charmed
Senses Darkvision 120 ft., Unknown She can see in to the Ethereal plane for 120 feet, Passive Perception 22
Languages All All
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 20, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile, Hallucinatory terrain

3/day each: plane shift (self only), ray of enfeeblement, sleep, Hideous laughter, shield, acid arrow, Erupting Earth, Melf's Minute Meteors, sleet storm, Black Tentacles, Watery Sphere, Scrying, Cone of Cold, Circle of Death, Sunbeam, Forcecage, Whirlwind, Control Weather, 

1/day:Prismatic Wall, Power word Stun, Weird

Magic Resistance. She has advantage on saving throws against spells and other magical effects.

Limited Spell Immunity. She always automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it.

Actions

Claws.(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d8 + 4) slashing damage.

 

Legendary Actions

Can use this feature up to 3 times per round

1 Make a claw attack.

2 Cast a spell

Description

This creature well more then capable is much more about making deals and trades with the players for example she may help them lift a powerful curse at the cost of there dreams or maybe there voice.

Lair and Lair Actions

Well in her hutt she heals for 25 damage at the start of her turn. She can not be targeted for opportune attacks and all movement besides hers is halved.

Monster Tags: Hag

BeornHornraven

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