Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 20, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: detect magic, magic missile, Hallucinatory terrain
3/day each: plane shift (self only), ray of enfeeblement, sleep, Hideous laughter, shield, acid arrow, Erupting Earth, Melf's Minute Meteors, sleet storm, Black Tentacles, Watery Sphere, Scrying, Cone of Cold, Circle of Death, Sunbeam, Forcecage, Whirlwind, Control Weather,
1/day:Prismatic Wall, Power word Stun, Weird
Magic Resistance. She has advantage on saving throws against spells and other magical effects.
Limited Spell Immunity. She always automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it.
Claws.(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d8 + 4) slashing damage.
Can use this feature up to 3 times per round
1 Make a claw attack.
2 Cast a spell
Description
This creature well more then capable is much more about making deals and trades with the players for example she may help them lift a powerful curse at the cost of there dreams or maybe there voice.
Lair and Lair Actions
Well in her hutt she heals for 25 damage at the start of her turn. She can not be targeted for opportune attacks and all movement besides hers is halved.
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