Action Surge (1/Day). Botis pushes himself beyond his normal limits, allowing him to take an additional action on top of his normal action and a possible bonus action.
Brutal Criticals. Botis can roll an additional damage die when determining the extra damage for a critical hit with a melee weapon.
Indomitable (2/Day). Botis can reroll a saving throw he fails. He must use the new roll.
Magic Items. Botis has the following magic items on his person: Botis' Fullblade (A), Botis' Unicorn Dagger, Fey Ward Helm (A), Potion of Greater Healing (x2), Potion of Superior Healing.
Might of Giant and Iron. Botis excels at fighting while using heavy weapons. Once per turn he made deal an additional 2d4 damage with a melee attack made with a heavy weapon.
Rage. As a bonus action, Botis can enter a state of primal fercoity, causing him to deal an extra 3 damage on melee attacks (included in the attack), gain resistance to bludgeoning, piercing and slashing damage and gain advantage on Strength checks and Saving throws.
Second Wind (1/Day). Bonus action heal 2d10 + 4.
Undying Rage. The frenzy of Botis's rage helps to sustain him. When he is at less than half his hit point maximum he regains 10 HP at the start of each of his turns.
Multiattack. Botis makes two attacks.
Fullblade. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 11) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Rage Curse (5/Long Rest). Botis can attempt to place a curse on a target to hinder their abilities. As a bonus action, Botis can force once target within 30ft to make a Wisdom saving throw (DC 18). On a failed save, the target takes 9 (2d8) psychic damage and is under the effects of the bane spell, which Botis must concentrate on, though he is able to while raging. The target can repeat the saving throw at the end of each of their turns.
Description
Botis Faewin is the leader of the Faefortis tribe which is filled with brutal warriors, many of whom harness the wild magic potential of the Feywild to enhance their combat capabilities.
Comments