Medium Or Small Celestial, Neutral
Armor Class 15 natural armor
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +5
Skills Insight +5, Perception +5
Damage Resistances Force, Psychic, Radiant
Damage Immunities Acid, Cold, Fire, Lightning, Necrotic, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages Telepathy 60 ft. (all languages)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Astral Body. The astral projection has no physical form and exists as pure psionic energy. The astral projection doesn’t require air, food, drink, or sleep. The astral projection can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Illumination. The astral projection sheds dim light in a 10 ft. radius.

Empathic Aura. The astral projection radiates an aura out to 60 ft. from itself. The type of aura is dependent on the type of emotion that conjured the astral projection.

Aura of Sadness. A creature that starts its turn within the astral projection's aura has its speed reduced by 10 ft. until the start of its next turn.

Aura of Anger. A creature that starts its turn within the astral projection's aura has advantage on all attack rolls it makes until the start of its next turn.

Aura of Joy. A creature that starts its turn within the astral projection's aura has resistance to being charmed or frightened until that start of its next turn.

Telepathic. The astral projection has telepathy out to 60 ft. and can use its action to read another creature's thoughts. As an action, the astral projection can shift its attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If it probes deeper, the target must make a Wisdom 13 saving throw. If it fails, the astral projection gains insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the creature is immune to further probing for 24 hours. If the creature has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

Actions

Multiattack. The astral projection makes two strike attacks.

Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) force damage. 

Psychic Blast. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) psychic damage.

Telepathy. The astral projection uses its telepathic trait.

Description

When enough psychic energy in an area builds up to a threshold, it manifests as an astral projection. Some mages and scholars believe them to be thought-forms of collective emotions shaped by sadness, anger, and joy.

Habitat: Urban

RedPup91

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