Cat-like Reflexes. Adán has advantage on dexterity saving throws.
Darkvision. Adán has superior vision in dark and dim conditions. He can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can’t discern color in darkness, only shades of gray.
Bellator's Beast-Child. When not wearing any armor, Adán's AC is equal to 10 + his STR, DEX, and CON modifiers.
Beast-Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.
Ka-Boom. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (3d6 + ) bludgeoning damage. Adán's hand begins shining, rays of light escaping from within his fist. This attack makes him invest all of his physical capabilities in controlling a tiny fraction of the sun's power, preveting him from adding any modifiers to the attack roll, but he can add his STR, DEX, and CON modifiers to the damage roll.
Shifting. As a bonus action, Adán can assume a more bestial appearance. This transformation lasts for 1 minute, until he dies, or until he reverts to his normal appearance as a bonus action. When he shifts, he gains temporary hit points equal to the party level + his Constitution modifier (minimum of 1 temporary hit point).
- While shifted, his walking speed increases by an additional 5 feet. Additionally, he can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of him. This movement doesn’t provoke opportunity attacks.
- Once he shifts, he can’t do so again until he finishes a short or long rest.
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